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Wingman

Briefing · how a mission flies

Two seats. One position. Seven days.

Wingman pairs a holder with a SOL player and opens one Meteora position for both of them. Five waypoints, and you know the whole flight before you take off.

  1. Waypoint 01 · seats

    Pick a seat. LEAD or WING.

    LEAD is the holder: you bring the coin. WING is the SOL player: you bring SOL. You are paired at equal value, at the pool price when the match happens.

    Each seat is an NFT. Whoever holds it gets what the seat earns. Sell it on any NFT marketplace and the buyer takes your place: the mission keeps flying, no penalty.

    The two seat NFTs are minted at the match and paid by the SOL player: about 0.0043 SOL a mission never comes back (Metaplex's fee on each seat and the rent a burned seat keeps). The rest of the deposit for the mission's accounts and seats, about 0.073 SOL in all on a narrow range, comes back at the close, the position's share of it to whoever holds the WING seat then.

    Seat patchesexample

    WINGMAN · SQUADRON $PURRMISSION 0147LEAD
    Brings the coin

    =Equal value at the match

    WINGMAN · SQUADRON $PURRMISSION 0147WING
    Brings SOL · 0.5 at work minimum
  2. Waypoint 02 · the position

    One Meteora position, owned by the mission.

    Both deposits go into a single Meteora DLMM position. The SOL waits below the price, down to ×0.5. The coins wait above it, up to ×5, ×3 or ×2 depending on the throttle.

    When the price moves through the range, traders swap against it and pay fees. That is what you are both here for.

    Range · Mid, coins up to ×3illustrative

    • SOL from WING
    • Coins from LEAD
  3. Waypoint 03 · the mission

    Seven days. Split. Renew.

    A mission lasts 7 days and renews by itself. At each maturity the fees are claimed and split. Between two maturities you watch them grow live in the cockpit.

    The protocol takes a 10% commission on the fees. The rest goes to the two seats, using the table in waypoint 04. The split is locked when you are paired.

    One mission week

    Where 10 SOL of fees goFull armor · Mid

    Protocol 10%
    1.00 SOL
    LEAD 75%
    6.75 SOL
    WING 25%
    2.25 SOL

    Percentages are shares of what is left after the commission. Fees arrive in SOL and in the coin; the WING share is paid in SOL.

  4. Waypoint 04 · your controls

    Throttle for LEAD. Armor for WING.

    Each seat gets one control. The holder picks how the coins are spread. The SOL player picks how much of their SOL is guaranteed. Together they set the split.

    LEADThrottle

    Mid: coins spread evenly up to ×3. Halfway between keeping and earning.

    WINGArmor

    Full: all your SOL is guaranteed, counted in SOL, and paid back first.

    Fee split after the 10% commission: LEAD / WING. Pick a cell.
    ArmorCruiseMidBurner
    None
    Half
    Full

    More armor for WING means a bigger cut for LEAD, who carries that guarantee. More throttle means the coins sell sooner and earn more fees.

    Fee split
    LEAD 75% · WING 25%
    Coins reach up to
    ×3 the match price
    SOL reaches down to
    ×0.5 the match price
    WING is paid first down to
    about −59% of the price

    C = min(V, g·X + (1 − g)·V/2)What WING gets back, in SOL. X: SOL deposited. V: value of the whole position at exit, in SOL. g: armor (0, 0.5 or 1). LEAD gets the rest. Floors measured on a ×0.5 to ×2 range.

  5. Waypoint 05 · getting out

    Three ways home.

    Payouts are credited to the mission, then sent to your wallet. If the keeper is late, you withdraw them yourself: nothing can lock your money in a mission.

    RTB · free

    Exit at maturity

    Ask any time before the end of the week. The exit runs at maturity, with no penalty. If the keeper misses it, you exit yourself.

    Eject · 2%

    Leave early

    You leave 2% of what you take out, this week's fees included: 3/4 to your partner, 1/4 to the protocol. Free while the liquidity is still being placed.

    Seat sale · no penalty

    Sell your seat

    List your seat NFT on a marketplace. The buyer takes your place and the mission keeps flying. Wingman sets no price. Withdraw what the seat is owed first, and never use an “Instant sell” or a collection bid: they sell at the collection's floor with everything the seat holds.

    At your size

    What leaving costs

    Eject, 2% penalty
    −0.080 SOL
    of it to your partner
    0.060 SOL
    of it to the protocol
    0.020 SOL
    Coins sold for your SOL, at most 3%
    ≤ 0.120 SOL
    Seat NFTs, never recovered
    0.0043 SOL

    The sale cost applies when the pool must sell coins to pay your SOL back, at maturity too; above the cap you get the rest in coins. The seat NFTs cost the SOL player about 0.0043 SOL a mission whatever its size: Metaplex's fee on each seat and the rent a burned seat keeps.

Autopilot

What the keeper does while you sleep.

Recentering

When the price leaves your range and stays out for 3 hours, the keeper moves the position next to the new price. Nothing is sold. After a dump, the coins wait just above the price. After a pump, the SOL waits just below. Both seats keep the same rights.

Price dumped below the range: it is all coins now
Out for 3 h: the same coins move just above the price

No swap, so no swap fees and no selling the bottom. A move costs only transaction fees.

Second market check

  • Every listed coin has a second marketA PumpSwap or Raydium pool of the same coin. No second market, no listing.
  • Matches, exits and moves are checked against itA price pushed through an empty stretch of the Meteora pool does not move your money.
  • You set your own price limit when you leaveIf someone moves the price right before your exit, it is refused instead of paying you less.

Your bag needs a wingman.

At least 0.5 SOL at work on the SOL side, plus the mission's accounts, which come back at the close (each pool shows its minimum). No cap.